Agartha is a video piece presented on a handheld game console that examines the aesthetic and symbolic dimension of certain imaginaries linked to the Alt-Right in digital environments. Set within a rendered landscape of Greenland, an avatar from the Call of Duty universe drifts in search of Agartha, an esoteric myth reappropriated by supremacist discourses as a fantasy of purity and identitarian refuge. By situating the experience within the domestic framework of the video game, the work shifts the focus away from explicit conflict and towards the production of subjectivity. Radicalisation thus appears as a form of mediated escapism and as a symptom of an identity constructed between virtuality, isolation, and digital cultural consumption._